1. Home
  2. 1. Overview
  3. 2. The Basis of all modding
    1. 2.1. Pak patching
    2. 2.2. Asset editing
    3. 2.3. Audio
    4. 2.4. Visual
    5. 2.5. Blueprints
    6. 2.6. C++
    7. 2.7. DLL injection
  4. 3. Mod Support
    1. 3.1. Natively loading mods
      1. 3.1.1. Pak loader plugin
      2. 3.1.2. SimpleUGC plugin
      3. 3.1.3. Do it yourself
    2. 3.2. Making a better ecosystem
    3. 3.3. Mod managers
    4. 3.4. Mod kits/SDKs
      1. 3.4.1. Developer Modkits
        1. 3.4.1.1. Why?
        2. 3.4.1.2. How?
        3. 3.4.1.3. Cooked Editor
        4. 3.4.1.4. Extra features
        5. 3.4.1.5. Examples
      2. 3.4.2. Community Modkits
  5. 4. Case Studies
    1. 4.1. Satisfactory
    2. 4.2. ContractorsVR
    3. 4.3. Astro Colony
    4. 4.4. ARK: Survival Evolved
    5. 4.5. Deep Rock Galactic
    6. 4.6. cyubeVR
    7. 4.7. Whiskerwood
    8. 4.8. Captain of Industry
  6. 5. Final notes
  7. 6. Archived Pages
    1. 6.1. Dealing With Paks
    2. 6.2. Community Modkits (old)
    3. 6.3. Why? (old)
    4. 6.4. Folder Hierarchy

A Comprehensive Introduction to Unreal Engine Modding

Examples of a developer modkit

Astro Colony (uncooked editor)

Contractors VR (uncooked editor)