Home
1.
Overview
2.
The Basis of all modding
2.1.
Pak patching
2.2.
Asset editing
2.3.
Audio
2.4.
Visual
2.5.
Blueprints
2.6.
C++
2.7.
DLL injection
3.
Mod Support
3.1.
Natively loading mods
3.1.1.
Pak loader plugin
3.1.2.
SimpleUGC plugin
3.1.3.
Do it yourself
3.2.
Making a better ecosystem
3.3.
Mod managers
3.4.
Mod kits/SDKs
3.4.1.
Developer Modkits
3.4.1.1.
Why?
3.4.1.2.
How?
3.4.1.3.
Cooked Editor
3.4.1.4.
Extra features
3.4.1.5.
Examples
3.4.2.
Community Modkits
4.
Case Studies
4.1.
Satisfactory
4.2.
ContractorsVR
4.3.
Astro Colony
4.4.
ARK: Survival Evolved
4.5.
Deep Rock Galactic
4.6.
cyubeVR
4.7.
Whiskerwood
4.8.
Captain of Industry
5.
Final notes
6.
Archived Pages
6.1.
Dealing With Paks
6.2.
Community Modkits (old)
6.3.
Why? (old)
6.4.
Folder Hierarchy
Light (default)
Rust
Coal
Navy
Ayu
A Comprehensive Introduction to Unreal Engine Modding
Examples of a developer modkit
Astro Colony
(uncooked editor)
Contractors VR
(uncooked editor)